Vanara

The Vanara are intelligent monkey-like humanoids that once had a fair sized population in the southern jungles of Esor. The Vanara were one of the first humanoid races in Esor to come into conflict with the Vampire clans of the jungle once they started to collaborate. The Vanara were almost entirely wiped out by these Vampires and the survivors were forced to flee their homes. The Vafer in Callidus took in these refugees and that is where the remaining Vanara call their home today, usually acting as servants or assistants for higher ranking Vafer. The Vanara are clever and agile but have a tendency to be mischievous making the other races tend to distrust them. Vanara legend states that they originally came to Esor on large group of floating land masses covered in jungles although the Vafer think this is simply a myth because they have no record of these floating jungles passing over Esor, or existing at all, in their Lore Vaults.

Vanara Racial Traits

 * Ability Score Racial Traits: Vanaras are agile and insightful, but are also rather mischievous. They gain +2 Dexterity, +2 Wisdom, and –2 Charisma.
 * Type: Vanaras are humanoids with the Vanara subtype.
 * Size: Vanaras are Medium creatures and thus have no bonuses or penalties due to their size.
 * Speed: Vanaras have a base speed of 30 feet and a climb speed of 20 feet.
 * Languages: Vanaras begin play speaking Common and Vanaran.
 * Nimble: Vanara have a +2 racial bonus on Acrobatics and Stealth checks.
 * Low-Light Vision: A vanara can see twice as far as a human in dim light.
 * Prehensile Tail: A vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.

Vanara Favored Class Bonuses

 * Alchemist: Add +1/2 to the alchemist’s bomb damage.
 * Druid: Add a +1/2 bonus on wild empathy checks and a +1/2 bonus on Handle Animal skill checks.
 * Fighter: Add +1 to the Fighter’s CMD when resisting a reposition or trip attempt.
 * Monk: Add a +1 bonus on Acrobatics checks made to jump.
 * Ranger: Add +1/4 dodge bonus to Armor Class against the ranger’s favored enemies.
 * Rogue: The rogue gains 1/6 of a new rogue talent.